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Light Rush

Pass the light to your opponents before you explode!

A four person multiplayer versus game

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This party game featuring our mascots - Spark and Berry and two "MothPerson" other characters.​​

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We're planning to release it for Early Access testing on Steam in 2025.

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A Timeline of Our Process

Good games take time. As a non profit game studio with a strong partnership with a university, we serve our community on a semester-long schedule parallel with West Virginia University. We wanted to share with you a sample of our accomplishments so far.

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  • Spring 2023: This project was initiated at the studio by alumnus Brian Weers as part of an independent study. A pilot level with our base mechanics ready was created through the Unreal Engine. The initial version required players to keep the light the longest to win. It was called Light Keeper.

  • Fall 2024: Modified gameplay and items to enhance competitive gameplay. New levels were concepted.

  • Spring 2024: gameplay shifted towards elimination where players must pass the light before the timer runs out and the player holding the light is then eliminated. Levels that were concepted in the Fall were implemented. Game play was switched from 2 player to 4 player to reflect a more party dynamic.  Sound effects and Music were designed. 

  • Summer 2024: Development pause to reflect on concept, viability, and prepping it for renewal in a new semester. Optimization issues were addressed. 

  • Fall 2024: Dynamic environmental features were concepted and implemented for each level. New levels were concepted and designed. Control Rig of characters were unified. Polish of original levels, in terms of design and visuals, was applied. 

  • Spring 2025: UI Design is being prioritized, Controller Bugs are being addressed, New levels built last semester are being polished and finalized, Sound/Effects are being implemented and designed. Other aspects, not yet figured out, may appear later in the semester. 

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Back in 2023

A 2024 Version

Find us on Steam

if you want to know what's going on in our 2025 version 


Credits

 

Spring 2023

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Brian Weers - Project Lead, Primary Programmer, Level Design

Joshua Robinson - Support Programmer

Heather Cole - Asset Work

Liza Litten - Asset Work

Anthony Reitan - Spark and Berry Models

Colwyn Bordeaux - Level Design

 

Fall 2023

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Liza Litten - Project Lead, 2D Artist, Level Design, Menu UI

Luke Howell - Character Animation

Leah Reed - 3D Prop Models, Flatwoods Concepts, Audio Design

Cameron Thompson - Programmer

Jared Willis - Programmer

Rae McDonald - Programmer

Chris Ward - Programmer

Colwyn Bordeaux - Level Design

Mentors- Joshua Robinson, Heather Cole

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Spring 2024

Jared Willis - Project Lead, Programmer

Cameron Thompson - Programmer

Lucas Stout - Level Designer, 3D Modeler

Colwyn Bordeaux - Level Designer, UI/UX

Brady Sayre - Programmer, UI/UX

Jennifer Corona - Music

Ethan Thompson- Sound/Music

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Fall 2025

Heather Cole- Project Lead

Colwyn Bordeaux- Assistant Lead, Publishing

Jared Willis- Support, Programmer

Liza Litten- Support, Design

Ivanie Ortiz- Programmer 

Matt Vill- Level Design, Programmer

Sean Moylan- Level Design, Programmer

Ethan Thompson- Level Design, Programmer

Christian Cahall- Set Dressing

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Spring 2025

Heather Cole- Project Lead, Publishing

Colwyn Bordeaux- Assistant Lead, Publishing

Jared Willis- Support

Matt Vill- UI Design, Level Design, Programmer

​Sean Moylan- Level Design, Programmer

Ethan Thompson- Sound Design, Programmer, Lighting Optimization, Level Design

AJ Johnson- Programmer

Noah Turcotte- Programmer

Ivanie Ortiz- Programmer

Christian Cahall- Set Dressing

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​These are going to get cleaned up and consolidated...soon.

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