
Light Rush
Pass the light to your opponents before you explode!
A four person multiplayer versus game
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This party game featuring our mascots - Spark and Berry and two "MothPerson" other characters.​​
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We're planning to release it for Early Access testing on Steam in 2025.
A Timeline of Our Process
Good games take time. As a non profit game studio with a strong partnership with a university, we serve our community on a semester-long schedule parallel with West Virginia University. We wanted to share with you a sample of our accomplishments so far.
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Spring 2023: This project was initiated at the studio by alumnus Brian Weers as part of an independent study. A pilot level with our base mechanics ready was created through the Unreal Engine. The initial version required players to keep the light the longest to win. It was called Light Keeper.
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Fall 2024: Modified gameplay and items to enhance competitive gameplay. New levels were concepted.
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Spring 2024: gameplay shifted towards elimination where players must pass the light before the timer runs out and the player holding the light is then eliminated. Levels that were concepted in the Fall were implemented. Game play was switched from 2 player to 4 player to reflect a more party dynamic. Sound effects and Music were designed.
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Summer 2024: Development pause to reflect on concept, viability, and prepping it for renewal in a new semester. Optimization issues were addressed.
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Fall 2024: Dynamic environmental features were concepted and implemented for each level. New levels were concepted and designed. Control Rig of characters were unified. Polish of original levels, in terms of design and visuals, was applied.
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Spring 2025: UI Design is being prioritized, Controller Bugs are being addressed, New levels built last semester are being polished and finalized, Sound/Effects are being implemented and designed. Other aspects, not yet figured out, may appear later in the semester.
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Back in 2023
A 2024 Version
Find us on Steam
if you want to know what's going on in our 2025 version
Credits
Spring 2023
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Brian Weers - Project Lead, Primary Programmer, Level Design
Joshua Robinson - Support Programmer
Heather Cole - Asset Work
Liza Litten - Asset Work
Anthony Reitan - Spark and Berry Models
Colwyn Bordeaux - Level Design
Fall 2023
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Liza Litten - Project Lead, 2D Artist, Level Design, Menu UI
Luke Howell - Character Animation
Leah Reed - 3D Prop Models, Flatwoods Concepts, Audio Design
Cameron Thompson - Programmer
Jared Willis - Programmer
Rae McDonald - Programmer
Chris Ward - Programmer
Colwyn Bordeaux - Level Design
Mentors- Joshua Robinson, Heather Cole
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Spring 2024
Jared Willis - Project Lead, Programmer
Cameron Thompson - Programmer
Lucas Stout - Level Designer, 3D Modeler
Colwyn Bordeaux - Level Designer, UI/UX
Brady Sayre - Programmer, UI/UX
Jennifer Corona - Music
Ethan Thompson- Sound/Music
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Fall 2025
Heather Cole- Project Lead
Colwyn Bordeaux- Assistant Lead, Publishing
Jared Willis- Support, Programmer
Liza Litten- Support, Design
Ivanie Ortiz- Programmer
Matt Vill- Level Design, Programmer
Sean Moylan- Level Design, Programmer
Ethan Thompson- Level Design, Programmer
Christian Cahall- Set Dressing
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Spring 2025
Heather Cole- Project Lead, Publishing
Colwyn Bordeaux- Assistant Lead, Publishing
Jared Willis- Support
Matt Vill- UI Design, Level Design, Programmer
​Sean Moylan- Level Design, Programmer
Ethan Thompson- Sound Design, Programmer, Lighting Optimization, Level Design
AJ Johnson- Programmer
Noah Turcotte- Programmer
Ivanie Ortiz- Programmer
Christian Cahall- Set Dressing
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​These are going to get cleaned up and consolidated...soon.
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