A multiplayer competitive casual game of "tag" in which you play as our mascots - Spark and Berry - to see which moth can keep the light the longest.
Currently in Development
This project was initiated at the studio by alumnus Brian Weers as part of an independent study. By the end of Spring 2023, we had the first pilot level with our base mechanics ready. We'll keep working on this in the Fall with interested members. It's our second attempt at creating a game in 3D space, with a much smaller scope than Dawn of Alina. We also decided to use Unreal Engine instead of Unity for it. That allowed us to get further in a single session than we might otherwise. We're planning to release it on Steam and Xbox. Stay tuned for more details on our social channels and blog.