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A casual fantasy plant game

rated "E" for Everyone

GAME OVERVIEW

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This project is now available to download on Androids and iPhones for free! Contact info@monrivergames.com for support with this and other games.

"They've left you in charge of a very strange green, we mean purple, house for the summer. Your botany courses should have prepared for you this, but you find that the plants are different here. They require the same as most plants at least: a light source, drink, and nutrients. But...well... you'll just have to see for yourself. "

PurpleHouse Mobile

This project is entirely free to play and experience. If you enjoy our game, then please buy us a cup of coffee or more by pressing the "Donate" button above. All proceeds go back to our mission to provide professional opportunities for game makers, whether student, early professional, or hobbyist.   

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Fall 2023 game design capstone students took the original game's concept and reimagined its play, lore, and world as a mobile game. This allowed them to breathe new life into the idea and for us to experiment with mobile publishing.  Conner Rush accomplished the majority of the programming, supported by Eric Saunders and Rama Al-Omar. Samantha Pizzino wrote a new character, the suspicious shop keeper who happens to acquire all of the strange ingredients you need as well as developed the older story further. Madison Roy gave form to this new, endearing ally (Wilbur the shopkeeper) as well as provided quick touch ups to the existing plants. Emalee Liptrap and Michael Morris also assisted with asset and environmental creation. They all worked hard to drive the quality of story, art, and play that you see.  Heather Cole, Colwyn Bordeaux, and Tom Heckman got the project through each publishing hurdle, with the assistance of friends and colleagues from industry. Special thanks to Lucian Hardner and Brian Wilson for their time and patience.  Thank you to all of our testers at various events as well!​

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Process

Purple House 1 (The Original) Story Board:
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Purple House 1  Game Play Video:
Purple House 1 Credits
Purple House 2 (Expansion) Game Play Video

Alyssa Shanholtz (Production Lead/Play Designer), Madison Brotosky (Technical Specialist), Thomas Abrusico (Marketing), Kirsten Barrett (Writer), Sean Neaville (Artist), Joey Rather (Sound), Heather Cole (Mentor)

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Purple House 2 Credits

Heather Cole (Artist/Programmer/Designer), Jarrell Brackett (Music)

Purple House Mobile Pre-Launch Trailer 
Purple House Mobile Credits

Conner Rush (Project Lead and Programmer), Samantha Pizzino (Story), Emalee Liptrap (Art), Madison Roy (Art), Rama Al-Omar (Programming Support),  Eric Saunders (Programming Support), Mike Morris (Art), Production Management- Heather Cole (faculty), Mentors: Joshua Robinson, Zachary Hubbard,  Joud Sabag, Tom Heckman, Ted Eicher

This game's concept was initially created by WVU alumni Alyssa Shanholtz and supported by a small capstone team within the first session of MonRiverGames in Fall 2021. More information can be found in the below timeline. The first versioncontained 4 plant outcomes. An expanded version , contained 27 plant outcomes, updated mechanics, and a unique musical score by Jarrell Brackett. These versions were created with web/desktop computer design in mind. Their stories are also somewhat different. 

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